About Us

At Rippl3D, what we value and what we are all about is easily defined.

  • Ed-u-ca-tion (noun) – The process of receiving or giving systematic instruction, especially at a school or university.
  • Knowl-edge (noun) – Facts, information and skills acquired by a person through experience or education; the theoretical or practical understanding of a subject.
  • Wis-dom (noun) – The quality of having experience, knowledge, good judgement; the quality of being wise.
  • Fun (noun) – enjoyment, amusement, or lighthearted pleasure

At Rippl3D we firmly believe that education leads to knowledge, and that knowledge leads to wisdom. We also believe that gaining education, increasing knowledge and growing in wisdom can and should be incredibly fun. That’s why at Rippl3D we provide meaningful experiences that enable kids to apply their education to expand their knowledge, and many more opportunities for them to apply that knowledge and grow in wisdom. All while having fun doing it!

The Missing Links

Clear Pathways

The pathway for growing ones skill’s to become a professional baseball player, playing 1st chair clarinet in an orchestra, or for becoming a world-renowned theater actor are clear. But what about the pathways for growing ones skills in engineering, research or manufacturing? Think about it, where would kids go to see if they like engineering? Even more important, how could we help kids that don’t know they would like engineering find their gifts? Rippl3D provides everyone with a place to “Try it out” – “Grow it out” – “Connect”. Rippl3D is by design an easy way to test the waters and see what intrigues you. We built this so you could experience challenges on your own, with some friends, in your classroom, or venture out and join us at a national competition.

Featured Articles

All Stars

ALL STARS

Always  Learning  Loving Science Technology And  Related  Subjects

Every school has them, those kids who are likely to become champions in something. They put in the sweat to be the best, and bring their “A Game” every single day. They go at full-speed until the clock expires and the final buzzer sounds. They are fierce competitors – driven to excel…and have the potential to be ALL-STARS in every sense of the word.

However the types of kids we’re actually talking about here don’t usually come to mind when one thinks of an ALL-STAR. The unique path they travel to ALL-STAR success doesn’t happen on the football field, or a basketball or tennis court, or on any baseball diamond. The “playing fields” where these future ALL-STARS begin their journey to success occurs in the classroom, the science lab, and in the computer lab.

You see, while becoming a sports ALL-STAR is not easy, the pathway is fairly well defined due to the various competition levels that indicate one’s skill. Take baseball. You start off in little league, move into recreational and competitive play, and then onto a traveling team. Next up is Junior Varsity, followed by Varsity, and then onto the College ranks. Now if you’re pretty good you’ll make it to Triple A, and if you’re really good you’ll hit the big time, the Professional level. If you’re among the elite at that level, you may well become an ALL-STAR.

In sports everyone knows their skill level as a result of how well they perform at the various levels of competition. To consistently get better, players practice and scrimmage to hone their skills and improve their performance. But these “tests” only indicate the player’s knowledge of the game and physical ability to play it, but provide much less insight into how well they can apply that knowledge and actually perform in real game situations. That test will ultimately come when they go toe-to-toe in competition against opposing teams to truly assess their abilities.

Similar to practice-games or scrimmages, competency tests or evaluations in the school environment might indicate how well a student understands principles and concepts, but provides very little information about how well that student can apply that knowledge.

A majority of STEM is still taught through study & lecture – lecture & study. But students need to flex their STEM muscles through real life exercises. They need to understand that true success is overcoming many failures, which only comes through actual experience.

Any successful athlete will tell you that failures are valuable opportunities to learn from, but that success  never comes easy. John D. Rockefeller said, “I do not think that there is any other quality so essential to success of any kind as the quality of perseverance. It overcomes almost everything, even nature.” If we  understand  the value of perseverance, grit, and determination in sports, it makes perfect sense to know that our STEM muscles would benefit from similar exercise and testing.

We know the great strides that FIRST Robotics, Science Olympiads and others have made in developing great thinkers and even better designers. But let’s face it, these represent a very small fraction of the student body due to the significant commitments required. This is fine for the 1% of individuals that align at this level of engagement. What about the kids that aren’t sure yet; the kids that don’t have the guidance or opportunity to get to the STEM GYM 3 nights a week? Where do the 99% get their feet wet to see if they even care about STEM?

They have potential to be ALL-STARS, but just need to be groomed. And we can do it. We can start by taking math and science out of the text book, making it real, letting kids touch it, feel it and put their hands (and minds) around it and see how they both interact in exciting ways to solve problems.

Then as these future ALL-STARS grow, we can provide them opportunities to use their new found STEM muscles to build the confidence to tackle the big leagues. We can grow them leagues of competitors that will challenge them to excel to higher and higher levels…and watch their excitement as they meet those challenges and reach those higher levels, and look for more.

Rippl3D will provide the “training facilities” where these future ALL-STARS can give their brains fun, invigorating “workouts”. Teachers, school districts, organization will provide the nation of leagues and events. Together from an abundant network of opportunities, we can expand a new generation of learning that grows a knowledgeable, competitive and highly desirable workforce with conditioned muscles that is the envy the world over.

The investment that enables us to introduce more of our “training facilities”  to more future ALL-STARS, will result in delivering more meaningful events nationwide. Opportunities to study behaviors on large numbers of participants will provide valuable insight into where future resources can gain the most benefit. A growing list of challenges will supply the need for an increasing library of STEM/STEAM curriculum that leverages 3D Printing to bring design, manufacturing, and testing to life for children of all ages.

Opening Doors: The Rippl3D Story

Opening Doors:  The Rippl3D Story

Seeing Pathways

In sports, everyone knows their skill level as a result of how well they perform at the various levels of competition. To consistently get better, players practice and scrimmage to hone their skills and improve their performance. What if instead of these physical practices, we asked our young athletes to study “Principles of Athleticism” and “History of Athletic Gear” from a textbook and gave them written exams.  And to teach them application of this knowledge, they are offered a lab class where they could touch the equipment, stand on the court/field/diamond, maybe even execute some of the fundamental elements of their studies, like throwing a ball.  Would we then expect them to be able to perform at their given sport on game day given that they earned an “A” on a test or a lab report?  As crazy as this sounds, this is precisely how we are positioning our children to learn STEM (Science, Technology, Engineering, and Math) subjects.

Knowledge vs Wisdom (Application)

Tests indicate the player’s knowledge of the game, but provide much less insight into how well they can apply that knowledge and actually perform in real game situations. Be assured that knowledge is critical; ask Davis Love III in the 1997 Players Championship who missed a chance at $105,000 because of  a scoring error from a practice putt gone wrong. Repeated application of our knowledge is critical to hone ones skills. This is easy to see when talking about how we learn to play a sport or a musical instrument.   So why then is it not obvious how these same principles could benefit STEM?

A Solution

A majority of STEM is still taught through study & lecture – lecture & study. But students need to flex their STEM muscles through real life exercises. They need to understand that true success is overcoming many failures, which only comes through actual experience. Competency tests or evaluations in the school environment might indicate how well a student understands principles and concepts, but provides very little about how well that student can apply that knowledge.

If we understand the value of perseverance, grit, and determination in sports, it makes perfect sense that our STEM muscles would benefit from similar exercise and practice.  Any successful athlete will tell you that failures are valuable opportunities from which to learn and success never comes easily. Michael Jordan said, “I’ve missed 9000 shots in my career. I’ve lost almost 300 games. 26 times, I’ve been trusted with the game winning shot and missed. I’ve failed over and over again in my life. And that is why I succeed.” Another great athlete, Babe Ruth, stated that “Every strike brings me closer to the next home run.” It was through their perseverance that they found success. Just like sports, kids need opportunities to try, fail, and try again until they experience success in math and science. This is where we will inspire our future technology heroes!

We know the great strides that FIRST Robotics, Science Olympiads and other organizations have made in developing great thinkers and even better designers. But let’s face it, these represent a very small fraction of the student body due to the significant commitments required. This is fine for the 1% of individuals that align at this level of engagement. What about the kids that aren’t sure yet, the kids that don’t have the guidance or opportunity to get to the STEM gym 3 nights a week?  Where do the 99% get their feet wet to see if they even care about STEM?  They have potential to be STEM all-stars, but just need to be groomed. And we can do it. We can start by taking math and science out of the text book, making it real, letting kids touch it, feel it and put their hands (and minds) around it and see how they both interact in exciting ways to solve problems.

The Closed Doors

But how can we do this when so many kids face real and perceived barriers to STEM and only see closed doors?  When some see a door, they see an entry way, access to something else, possibilities.  But others view that same door as a barricade and feel what is on the other side is completely unattainable.  Doors can intimidate and discourage kids who may be our best, brightest and most talented.  Kids, who may have otherwise passionately studied STEM-based subjects or pursued the high tech fields that will shape the world’s future and continue to position our country as a competitive global leader, instead see “Do Not Enter” and walk right past these options. And when they do that, they are walking right by a host of opportunities and a world of rewarding possibilities. And all of us ultimately lose.

Opening Doors

At Rippl3D, we know that opening doors opens up a world of endless possibilities for people. We know that unlocking them unlocks great potential and gives people opportunities to do great things. But we don’t want to just open the door; we want to bust it down and remove it completely!

That’s why we, the creators & developers of Rippl3D, asked ourselves this question: how do we take the door off the hinges and completely remove the whole darn door? So that any kid, anywhere, with any degree of interest whatsoever has complete access to see all the potential opportunities that STEM offers with nothing to discourage, stop, or intimidate them?

We said – wouldn’t it be great if teachers could teach 3D Modeling & 3D Printing in their classroom and had an innovative tool that actually enabled them to do it? So we developed such a tool, and now we offer it to schools and teachers nationwide. Rippl3D provides the “training facilities” where these future all-stars can give their brains fun, invigorating “workouts”.

We thought – wouldn’t it really be something to have a community of Players, Designers, & Mentors all collaborating together to make 3D-designing Events & Challenges exciting, engaging, interactive, and, most of all, fun?  So we created a platform that allows people to easily and quickly build such a community.  Together, we can expand a new generation of learning that grows a knowledgeable, competitive and highly desirable workforce with conditioned STEM muscles that is the envy the world over.

We asked – shouldn’t a learning and gaming environment be fun, accessible for all and uncomplicated so that anybody, anywhere, anytime, young or old, experienced or novice, at ease with technology or not, is able to engage with it, to try it, come to like it, and possibly even become inspired or changed by it?  We firmly believe so, and designed Rippl3D to be approachable and simplistic in its use, yet challenging and mind-expanding in its function. We can provide them opportunities to use their new found STEM muscles to build the confidence to tackle challenges, reach higher levels and look for more.

And finally we asked ourselves – if our kids are truly our future and if the future truly is now, wouldn’t it just make sense to offer our kids something to help them uncover their hidden or untapped talents, something that instills in them a high level of confidence, and that helps them build a path to their future, as well as help secure that of our country’s? And if so, wouldn’t it also make sense to go ahead and offer that thing right now?  We emphatically said yes and that’s why Rippl3D is here and it is ready… right now.

And with even more games, more challenges and more interactions coming, we’re excited about getting kids excited about the exciting worlds of STEM and seeing their eyes opened to endless design possibilities through Rippl3D.

 

The Value Of Failure

We believe that until kids have a chance to learn the value of trial and error, they will not appreciate the meaning or value of “Fail Fast” or “Fail Often”. It is difficult for professionals to embrace these concepts. By providing tangible experiences of how failures can lead to optimized performance, we can help students of all ages embrace the importance of failures.

Sustainability

Rippl3D has been designed and developed to provide a wide array of affordable experiences and connect players with resources within their communities. Future challenge ideas will be conceived and even developed by our players and mentors as they become Rippl3D Challenge Designers. This will provide a continual flow of new ideas and content. The web based delivery provides free access to CAD software resources for anyone with an internet. By connecting players to the 3D Printer resources in their community, the burden of owning and operating 3D Printers is deferred until the return on investment is justified.